Terrain

Terrain refers to varying types of ground with different physical features. In Plant the World, terrain is based on real-world geography. The player's movement speed may differ based on the type of terrain they are on. Some buildings and decorations cannot be placed on certain kinds of terrain, or have special terrain requirements.

Grass
Grass is a type of terrain, represented by green on the overworld, and the most common terrain type. Functionally, player movement speed is the same as movement on buildings, sand and snow. Boat movement speed is greatly reduced on grass.

Sand
Sand is a type of terrain found in desert biomes, introduced in the biome update. It is represented by a light yellow. Movement speed on sand is the same as on grass.

Snow
Snow is a type of terrain found in polar biomes, introduced in the biome update. It is represented by a white colour. Movement speed on snow is the same as on grass.

Building
This terrain type shows up at the locations and in the shapes of real-world buildings. It is represented by a light brown colour. Movement speeds are the same as on grass.

Water
Movement speed is greatly reduced in water. However, movement speed on a boat across water is significantly faster than any movement speed on land, due to the player's ability to gain momentum over time. Buildings and decorations cannot be placed fully in water. Docks must have the boat portion (indicated by six pins) placed entirely in water.

Road
Roads are a type of terrain on which the player's movement speed is increased, both on foot and on horseback. Roads are signified by a darker brown colour. Buildings cannot be placed overlapping roads; however, some decorations can be placed on roads.

Bridge
Bridges are a type of terrain signified by a grey colour. The player's walking speed is the same as on grass. Boats also maintain their movement speed on bridges (presumably to indicate passing under them). The player may travel by boat along bridges even if they are found inland.